#include "Player.h"

using namespace ouden;

CPlayer::CPlayer()

{
	//ctor
	
	CGameWorld* pGameWorld = CGameMgr::getInstance()->getGameWorld();
	
	m_pEntity = static_cast<CModelEntity*>(pGameWorld->createEntity("ModelEntity"));
	//m_pEntity->setModel("robot");
	
	m_pAimCursor = static_cast<CModelEntity*>(pGameWorld->createEntity("ModelEntity"));
	//m_pAimCursor->setModel("sphere");
	
}

CPlayer::~CPlayer()
{
	//dtor
}
